Valheim best weapons11/18/2023 Alternately, if you’re very good at dodge-rolling, the atgeir is a good alternative. You might think this would make the blackmetal atgeir worthwhile, but at this point in the game, blocking / parrying is so crucial that a shield is mandatory. Welcome to the only biome where piercing is king! Lox resist frost and blunt and slashing, and nearly everything is immune to spirit, but nothing (other than the boss) resists piercing. – Do not use Frostner in the Mountain biome it is equivalent to using a bronze mace against everything but wolf creatures. Poison arrows are great against wolves, drakes, and the boss, but everything else resists or is immune to poison, and your new bow will add a little poison to everything anyway. Most things are weak to fire, but at this point your fire arrows can’t compete with the new obsidian ones, which do twice as much damage and are instant (instead of damage-over-time). Golems are only susceptible to blunt damage, and drakes need arrows, so in the end the iron mace is still the most versatile weapon against the creatures here. It’s technically higher damage against both types of wolf creatures, but you will appreciate the knockback of the mace more when you’re surrounded. The new silver sword looks cool but wolves and golems are immune to spirit, and it costs 160 silver to fully upgrade it – which is a lot. However, you’ll need to find the merchant in order to build it, and it’s honestly just not worth it when you have so many other needs for iron. It does the same damage and is much slower, but it has a nice AOE that can help against groups and damaging enemies around corners. ![]() – Iron Sledge is the two-handed version of the mace. So build your banded shield and get your poison potions and get into melee. Don’t forget that the boss resists piercing anyway. Spending 5 iron for a full stack of arrows is just too much – although you may find a decent amount in crypts – and you need your bronze for your base. When it comes to arrows, almost everything resists fire, and while bronze and iron arrows do far more damage, they are also very expensive, resource-wise. (And wraiths resist all physical attacks equally.) Blunt damage is the clear winner for the swamp. You’re still fighting skeletons, and blobs and the boss are also weak to bludgeoning, but even worse, blobs resist slashing. – Bronze atgeir can poke enemies away from you and has a fun spin attack for AOE, but you’ll spend a good deal of time in tight quarters fighting enemies resistant to piercing. So the best weapon is the mace: blunt damage is the most useful overall. Since you don’t want to melee trolls without iron armor, you’re going to be shooting them with arrows, which are already piercing. Trolls resist blunt but are weak to pierce skeletons are the opposite. It also doesn’t allow you to use a shield, but its parrying ability is better than a wooden shield anyway. ![]() ![]() – Stagbreaker is a great weapon for knockback and AOE, but it is extremely slow and stamina-intensive to compensate. – Torches do surprising damage against greydwarves. Fire arrows aren’t technically as damaging as flint if you fire them quickly and don’t let their fire effect burn all the way out, but they’re particularly good against greydwarves. The axe is good because you need it to chop down trees anyway. Literally any weapon besides your fists is fine. There are no decisions when it comes to bows: you should always have the best one you can build.īest: Flint Axe, Flint Arrows (or Fire Arrows) This guide also assumes you build each new bow as you are able. You can alternately carry multiple weapons and switch out based on what you’re fighting, but that is very inconvenient in a game with such little inventory space and tight weight limits. The goal here is to present the most versatile weapon, or the one most useful in the most situations, to conserve inventory space, encumbrance, and resources. People often ask “what is the best weapon?” This is a look at each biome, the enemies that live there, and what works best against their weaknesses and resistances, along with factoring in the overall costs associated with building or using each weapon.
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